The Game


You can't make a top down space shooter without commending games like Asteroids, Galaga, and Space Invaders. When games like Agar.io, Spaceone.io, and Slither.io hit the scene, we had to take action. SpaceRoyale.io tries to take the causal crowd of the browser based HTML5 and merge it with the hardcore aspects of the battle royale genre. Games like PlayerUnknown's Battlegrounds(PUBG)and H1Z1: King of the Kill played a heavy inspirational role in the creation of this game.

Core Mechanics

The mechanics of SpaceRoyale.io are designed to tight and fast paced. Our goal is to keep fluid and fast tactics to create a stellar game experience. The circle collapse is timed to give each player a couple of seconds to find an item or two and get moving towards the center.

Gameplay Focus

The gameplay is designed to pit player against player in a match to the death. What's more fun than that? The ultimate goal here is to create a cut-throat, kill or be killed environment in which players duke it out until the end.

The Devs

Dev 1

Website Design | Audio | Game Engine | Gameplay

I began my gaming career at an early age. I knew I wanted to be a game designer and programmer around the age of 15. I first started making games with the Warcraft 3 Map editor, and slowly learned to program. I play many games on Steam(PC gaming of course) and always bankrupt myself after a good Steam sale.

Dev 2

Physics Engine | Artwork | Gameplay

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